Hi, I'm Gavin Gibson!
I create video-based learning experiences grounded in cognitive science and refined through years of teaching complex creative skills. With a Master's in Cognitive Science from the University of Delaware—where my research explored AI ethics and cognitive restructuring—I approach learning design by combining what we know about how people process information and change behavior with the storytelling power of professional video production. Over the past three years, I've designed curriculum in 3D animation and videography, produced institutional media, and mentored students through portfolio-ready projects. My work bridges theory and practice—using tools like DaVinci Resolve, After Effects, and Blender to build learning experiences that are as rigorous as they are engaging.
work@gavingibson.site

Hi, I'm Gavin Gibson!
I create video-based learning experiences grounded in cognitive science and refined through years of teaching complex creative skills. With a Master's in Cognitive Science from the University of Delaware—where my research explored AI ethics and cognitive restructuring—I approach learning design by combining what we know about how people process information and change behavior with the storytelling power of professional video production. Over the past three years, I've designed curriculum in 3D animation and videography, produced institutional media, and mentored students through portfolio-ready projects. My work bridges theory and practice—using tools like DaVinci Resolve, After Effects, and Blender to build learning experiences that are as rigorous as they are engaging.
work@gavingibson.site
Hi, I'm Gavin Gibson!
I create video-based learning experiences grounded in cognitive science and refined through years of teaching complex creative skills. With a Master's in Cognitive Science from the University of Delaware—where my research explored AI ethics and cognitive restructuring—I approach learning design by combining what we know about how people process information and change behavior with the storytelling power of professional video production. Over the past three years, I've designed curriculum in 3D animation and videography, produced institutional media, and mentored students through portfolio-ready projects. My work bridges theory and practice—using tools like DaVinci Resolve, After Effects, and Blender to build learning experiences that are as rigorous as they are engaging.
work@gavingibson.site

Selected Works
Updated: 15.08.2025
© Gavin Gibson, 2025
Selected Works
Updated: 15.08.2025
Selected Works
Updated: 15.08.2025
Culiminate
Designed and produced an end-to-end educational video addressing responsible AI use in academic settings, combining live-action cinematography (edited in DaVinci Resolve) with TED-Ed style motion graphics (After Effects) to transform an abstract policy topic into an engaging narrative that resonated with students, faculty, and parents at a school-wide screening. The project—informed by prior graduate research on AI ethics—demonstrates full-cycle instructional design, from needs analysis through post-production, using humor and personal storytelling to drive retention of a nuanced message about critical thinking and AI dependency.
Tools
:
DaVinci Resolve, After Effects
Topics
:
AI, Plagiarism, Authenticity
Role
:
Instructional Designer & Producer
Year
:
2025
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Culiminate
Designed and produced an end-to-end educational video addressing responsible AI use in academic settings, combining live-action cinematography (edited in DaVinci Resolve) with TED-Ed style motion graphics (After Effects) to transform an abstract policy topic into an engaging narrative that resonated with students, faculty, and parents at a school-wide screening. The project—informed by prior graduate research on AI ethics—demonstrates full-cycle instructional design, from needs analysis through post-production, using humor and personal storytelling to drive retention of a nuanced message about critical thinking and AI dependency.
Tools
:
DaVinci Resolve, After Effects
Topics
:
AI, Plagiarism, Authenticity
Role
:
Instructional Designer & Producer
Year
:
2025
Tap or Drag
Tap or Drag
Tap or Drag
Culiminate
Designed and produced an end-to-end educational video addressing responsible AI use in academic settings, combining live-action cinematography (edited in DaVinci Resolve) with TED-Ed style motion graphics (After Effects) to transform an abstract policy topic into an engaging narrative that resonated with students, faculty, and parents at a school-wide screening. The project—informed by prior graduate research on AI ethics—demonstrates full-cycle instructional design, from needs analysis through post-production, using humor and personal storytelling to drive retention of a nuanced message about critical thinking and AI dependency.
Tools
:
DaVinci Resolve, After Effects
Topics
:
AI, Plagiarism, Authenticity
Role
:
Instructional Designer & Producer
Year
:
2025
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Tap or Drag
Tap or Drag
Spirit Enduring
Designed and directed a mixed-media alumni tribute video blending 3D animation (Blender) with composited motion graphics (After Effects), featuring a stylized book metaphor where archival footage and photography are UV-mapped onto turning pages. Coordinated with alumni spanning four decades to capture testimonials, then wove their voices into a visual narrative celebrating institutional continuity—premiered at the school's alumni award ceremony to an audience of students, faculty, and graduates.
Tools
:
Blender, After Effects, Photoshop
Responsibilities
:
3D Animation, Compositing, Stakeholder Coordination
Role
:
Motion Designer & Director
Year
:
2025
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Click or Drag
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Spirit Enduring
Designed and directed a mixed-media alumni tribute video blending 3D animation (Blender) with composited motion graphics (After Effects), featuring a stylized book metaphor where archival footage and photography are UV-mapped onto turning pages. Coordinated with alumni spanning four decades to capture testimonials, then wove their voices into a visual narrative celebrating institutional continuity—premiered at the school's alumni award ceremony to an audience of students, faculty, and graduates.
Tools
:
Blender, After Effects, Photoshop
Responsibilities
:
3D Animation, Compositing, Stakeholder Coordination
Role
:
Motion Designer & Director
Year
:
2025
Tap or Drag
Tap or Drag
Tap or Drag
Spirit Enduring
Designed and directed a mixed-media alumni tribute video blending 3D animation (Blender) with composited motion graphics (After Effects), featuring a stylized book metaphor where archival footage and photography are UV-mapped onto turning pages. Coordinated with alumni spanning four decades to capture testimonials, then wove their voices into a visual narrative celebrating institutional continuity—premiered at the school's alumni award ceremony to an audience of students, faculty, and graduates.
Tools
:
Blender, After Effects, Photoshop
Responsibilities
:
3D Animation, Compositing, Stakeholder Coordination
Role
:
Motion Designer & Director
Year
:
2025
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Tap or Drag
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Side Projects: Interactive Motion Design
Personal experiments in interactive motion design.
Tools
:
Rive, Framer, Claude Code
Role
:
Interactive Motion Design
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Click or Drag
Click or Drag
Side Projects: Interactive Motion Design
Personal experiments in interactive motion design.
Tools
:
Rive, Framer, Claude Code
Role
:
Interactive Motion Design
Tap or Drag
Tap or Drag
Tap or Drag
Side Projects: Interactive Motion Design
Personal experiments in interactive motion design.
Tools
:
Rive, Framer, Claude Code
Role
:
Interactive Motion Design
Tap or Drag
Tap or Drag
Tap or Drag
Side Projects: 3D Animation
Freelance character animation for game studios, with competition placements in game jams.
Clients
:
Venalith Studios, Tripwire Interactive, Chevron
Role
:
3D Animator
Timeline
:
2020-23
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Click or Drag
Side Projects: 3D Animation
Freelance character animation for game studios, with competition placements in game jams.
Clients
:
Venalith Studios, Tripwire Interactive, Chevron
Role
:
3D Animator
Timeline
:
2020-23
Tap or Drag
Tap or Drag
Tap or Drag
Side Projects: 3D Animation
Freelance character animation for game studios, with competition placements in game jams.
Clients
:
Venalith Studios, Tripwire Interactive, Chevron
Role
:
3D Animator
Timeline
:
2020-23
Tap or Drag
Tap or Drag
Tap or Drag
Hi, I'm Gavin Gibson!
I create video-based learning experiences grounded in cognitive science and refined through years of teaching complex creative skills. With a Master's in Cognitive Science from the University of Delaware—where my research explored AI ethics and cognitive restructuring—I approach learning design by combining what we know about how people process information and change behavior with the storytelling power of professional video production. Over the past three years, I've designed curriculum in 3D animation and videography, produced institutional media, and mentored students through portfolio-ready projects. My work bridges theory and practice—using tools like DaVinci Resolve, After Effects, and Blender to build learning experiences that are as rigorous as they are engaging.
work@gavingibson.site

Selected Works
Updated: 15.08.2025
© Gavin Gibson, 2025
Culiminate
Designed and produced an end-to-end educational video addressing responsible AI use in academic settings, combining live-action cinematography (edited in DaVinci Resolve) with TED-Ed style motion graphics (After Effects) to transform an abstract policy topic into an engaging narrative that resonated with students, faculty, and parents at a school-wide screening. The project—informed by prior graduate research on AI ethics—demonstrates full-cycle instructional design, from needs analysis through post-production, using humor and personal storytelling to drive retention of a nuanced message about critical thinking and AI dependency.
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